_____ _ ______ _ / _ /(_) _ __ _ __ ___ _ __ /_ _/(_) _ __ ___ \// / | || '_ \ | '_ \ / _ \| '__| | | | || '_ \ / __| / //\| || |_) || |_) || __/| | | | | || |_) |\__ \ /____/|_|| .__/ | .__/ \___||_| |_| |_|| .__/ |___/ |_| |_| |_| =============================================================================== Zipper (Playdate) https://play.date/games/zipper/ Version 1.2 - Last Revised on Jan 2, 2023 By Kyle (https://xoxo.zone/@kylerimkus) =============================================================================== Legal Disclaimer This document is not copyrighted in any way, and may be reproduced or retransmitted in any form without advance permission from the author. It may be altered, edited, sold, given as an incentive to buy, published, etc. without prior consent from the author. If the above terms are broken, no legal action will take place on account of Copyright Infringement. However, you might one day walk into a room and be face-to-face with a samurai dressed in all black. Do not, under any circumstances, make any sudden movements. This document is unofficial and is in no way affiliated with any company. =============================================================================== Revision History ---------------- v1.0 (5/23/2022): Initial Release. v1.1 (5/24/2022): Added enemy aliases. Thanks to @gingerbeardman for the help. v1.2 (1/2/2023): Converted map to make north point up. Thanks to @gruber. =============================================================================== Table of Contents I. About the Game II. Gameplay III. Enemies IV. Items V. Game Map VI. Strategy VII. Castle Map VIII. Information =============================================================================== I. About the Game =============================================================================== Game Description ---------------- Zipper is a tactics puzzle that recalls 8-bit isometric classics on the ZX Spectrum and MSX. A ridiculously swift swordsman seeks revenge on a castle full of enemies. Game Information ---------------- Title: Zipper Platform: Playdate Genre: Turn-based dungeon crawler game Players: One Introduction ------------ Zipper begins with no explanation, and the controls and purpose of the game must be deduced as you explore the map. This walkthrough is naturally full of spoilers, and may reduce the enjoyment of surprise as you play the game. The information is presented in the order you might discover it in the game, so you can avoid major spoilers while still finding tips about how to play the game and progress through earlier obstacles. Do not read all the way through if you'd rather leave some elements of the game as a surprise. =============================================================================== II. Gameplay =============================================================================== Moves in Zipper are turn-based. You can move the character any number of spaces within the room in one single direction. Once you complete the move, enemies are able to complete the same number of moves, so be careful how many spaces you move at once. Attacking an enemy counts as an extra move, so other enemies will be able to move an extra space after you've attacked. The goal of the game is to invade the castle. You don't have to kill all enemies that you encounter, but you can rarely make it to a different exit without them catching up to you. Your score is decreased by one point for every move you make that does not kill an enemy. Try to get to the end of the game having made the fewest moves. If you are killed, you start from the beginning. Controls -------- D-pad: Prepare to move the character in a particular direction A: Complete the move B: Cancel the move Crank: Show the results of the move before completing it =============================================================================== III. Enemies =============================================================================== There are two main attacks that will defeat an enemy: attacking from the front by landing on a tile directly in front of the enemy, moving towards them. And two, a passing attack, where you pass by an enemy while completing a move. Note that you must move at least one tile past the enemy, if you land on a tile right next to an enemy, you will not defeat them, and they will most likely kill you with their next move. Each enemy has different behaviors, and must be attacked or defended against differently. You can kill multiple enemies in one passing move, so look for opportunities to clear an entire room with one movement. If two enemies are right next to each other, killing one with a passing attack will spray blood in the eyes of the other, temporarily stunning them and preventing them from chasing you down with their next movement. Note that the crank will show you what would happen if you executed a move. When it detects that an enemy would be able to attack you, it makes a sound. However, sometimes it can be wrong, especially if you make a passing attack that would spray blood in another enemy's face. Swordsman --------- Also known as 'henchmen', 'simple swordsman', or 'sellswords'. Basic swordsmen have little defense. They can be defeated by attacking straight on, or by passing by them. If you stop your movement next to them, they will attack. You must move at least one space past them. If there are multiple swordsmen in a room, try attacking them one-by-one, making sure that your movement doesn't give another swordsman enough moves to catch up to you. Pikeman --------- Also known as 'pole swords' or 'pole-wielding cowards'. Pikemen can attack from two spaces away. They also cannot be attacked straight on. They do require an extra move to turn, so it is possible to get behind them and attack from the side before they have a chance to turn and face you with their pike. When there are multiple pikemen in a room, try to do a passing attack that sprays blood in the eyes of the other pikemen, temporarily stunning them. That will let you complete the passing attack without the other pikemen catching up that turn. Ninja --------- Also known as 'assassins'. Ninjas throw stars from any distance, so you can't let them get inline with you. They do require a move to turn, so you can move past their row or column and they must spend two moves to turn all the way around. They are susceptible to front-on attacks, but it is rare since they probably used their throwing stars the previous turn if you are in line with them. They block passing attacks, but they must jump back to do so. Then they must use a turn to stand back up. Trapping them against a wall is the best way to defeat them, and they can be backed against a wall with multiple moves passing back and forth in front of them, and stepping closer with each turn that they spend standing back up. When there are two ninjas, the trick is to get them lined up, and passing attacks can get them to both dodge at the same time, and you can back them up just like a single ninja, but each passing attack must pass across both of them. Double Swordsman ---------- Also known as 'bodyguards' or 'elite guards'. Double Swordsmen block straight-on attacks. They also can block passing attacks if they are facing the direction of your pass. But blocking your attack means they can't move or turn, so two passing attacks in a row, one just past them and the next 90 degrees to the first, should defeat them. Demon ---------- Demons do not attack. They can be easily killed, but they come back to life if you move without killing one. The King ---------- He's like a normal swordsman, but talks more. =============================================================================== IV. Items =============================================================================== Information box � --------------- There are information boxes where a character will tell you which direction the key to the castle can be found. These are located in A7, C8, E8, I2 and I7. These recharge your remaining move counter. Key 🗝 ------- In a chest in either B5, C1, C8, D6, F10, I4, I7, or J8. Castle Doors 🔒 --------------- The north exit of D7 and the east exit of D8 are locked gates to the castle. =============================================================================== V. Game Map =============================================================================== ░░░░░░░░░░░░░░░░░░░░░ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ ░░░░░░░░░░░░░░░░░░░░░ ░░░░░░░░┌─────┐░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ 10 ░░░░░░░░░░░░░░░░░░░░░ ░░░░░░░░│ │░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ ░░░░░░░░░░░░░░░░░░░░░ ░░░░░░░░│ │░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ ░░░░░░░░░░░░░░░░░░░░░ ░░░░░░░░├─ ─┤░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ 9 ░░░░░░░░░░░░░░░░░░░░░ ░░░░░░░░│ │░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ ░░░░░░░░░░░░░░░░░░░░░ ░░░░░░░░│ │░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ ░░░░░░░░░░░░░┌─────┐ ┌─┬─────┼─ ─┼─────┬─────┬─────┬─────┬─────┐░ 8 ░░░░░░░░░░░░░│? │ ║ ? │░ ░░░░░░░░░░░░░│ │ ║ │░ ░┌─────┬─────┼ ┼═══┤ ├─────┼─ ─┼─ ─┼─────┼─────┼─────┼─ ─┤░ 7 ░│? ┌───┴─┘░░░░░│ │ │░░░░░│? │░░░░░│ │░ ░│ │░░░░░░░║░░░│ │ │░░░░░│ │░░░░░│ │░ ░├─ ─┼─────┼ │ ┼─────┬─ ───┼─ ─┼─ ─┤░░░░░├─ ─┤░░░░░├─ ─┤░ 6 ░│ ___| │ │ │░░░░░│ │░░░┌─┘ │░ ░│ │ │ │░░░░░│ │░░┌┘ │░ ░├─ ─┼┬─ ─┼─────┼─ ─┴─ ─┼─────┼─ ─┤░░░░░├─ ─┼──┘ ┼─────┘░ 5 ░│ ││ └┐░░░░└──┐ │░░░░░│ │░░░░░│ │░░░░░░░ ░│ ││ │░░░░░░░└──┐ │░░░░░│ │░░░░░│ │░░░░░░░ ░├─ ─┤└─────┘░░░░░░░░░░├─ ─┤░░░░░├─ ─┼─────┼─ ─┼─ ─┤░░░░░░░ 4 ░│ │░░░░░░░░░░░░░░░░░│ │░░░░░│ │ │ │░░░░░░░ ░│ │░░░░░░░░░░░░░░░░░│ │░░░░░│ │ │ │░░░░░░░ ░│ │░░░░░░░░░░░░░░░░░│ │░░░░░├─ ─┼─ ─┼─────┼─ ─┤░░░░░░░ 3 ░│ │░░░░░░░░░░░░░░░░░│ │░░░░░│ │ │░░░░░░░ ░│ │░░░░░░░░░░░░░░░░░│ │░░░░░│ │ │░░░░░░░ ░├─ ─┼─────┬───────────┼─ ─┼─────┼─ ─┼─ ─┴─ ─┼─────┘░░░░░░░ 2 ░│ │ ? │░░░░░░░░░░░░░ ░│ │ │░░░░░░░░░░░░░ ░└─────┴─────┼─ ─┬─────┴─────┴─────┼─ ─┼───────────┘░░░░░░░░░░░░░ 1 ░░░░░░░░░░░░░│ │░░░░░░░░░░░░░░░░░│ │░░░░░░░░░░░░░░░░░░░░░░░░░ ░░░░░░░░░░░░░│ │░░░░░░░░░░░░░░░░░│ P1 │░░░░░░░░░░░░░░░░░░░░░░░░░ ░░░░░░░░░░░░░└─────┘░░░░░░░░░░░░░░░░░└─────┘░░░░░░░░░░░░░░░░░░░░░░░░░ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ A B C D E F G H I J K Individual Rooms ---------------- ┼─ ─┼ │ C1 │ Enemies: 1 Ninja │ │ └──────┘ ┼─ ─┼ │ G1 │ Enemies: None │ │ Special features: The starting area └──────┘ ├─ ─┼ │ A2 Enemies: 1 Ninja │ └──────┼ ┼──────┬ B2 Enemies: 1-4 Swordsmen or Pikemen ┴──────┼ ┬──────┼ C2 Enemies: 1-3 Swordsmen or Pikemen ┼─ ─┬┴ ┼─ ─┼ D-E2 Enemies: 1-3 Swordsmen or Pikemen ┴──────┴ ┼──────┼ F2 Enemies: 1-2 Swordsmen or Pikemen ┴──────┼ ┼─ ─┼ G2 │ Enemies: 1 Swordsman │ Special features: This is the first enemy you encounter, and he ┼─ ─┼ is sometimes called a henchman. ┼ ┴ ┼ │ ? │ Enemies: 3 Swordsmen or Double Swordsmen │ H-I2 │ Items: An information box along the north wall ┼──────┘ ├─ ─┤ │ A3 │ Enemies: 2-4 Swordsmen or Pikemen │ │ ├─ ─┼ ├─ ─┤ │ E3 │ Enemies: 2-3 Swordsmen or Pikemen │ │ ├─ ─┼ ├─ ─┼ │ G3 │ Enemies: 1-3 Swordsmen or 1 Pikeman │ │ ┼─ ─┼ ┼─ ─┼ │ H3 Enemies: 2 Swordsmen or 1-2 Pikemen │ ┼─ ─┼ ┼──────┼ I3 Enemies: 2-3 Swordsmen or 2 Pikemen ┼─ ─┼ ┼─ ─┤ J3 │ Enemies: 2-3 Swordsmen or Pikemen │ ┼──────┘ ├─ ─┼ │ G4 Enemies: 1-3 Swordsmen or 1 Pikeman │ ├─ ─┼ ┼──────┼ H4 │ Enemies: 1-3 Swordsmen or 1 Pikeman │ ┼─ ─┼ ┼─ ─┼ │ I4 │ Enemies: 1 Ninja │ │ Items: Possible key chest ┼──────┼ ┼─ ─┤ │ J4 │ Enemies: 2-3 Swordsmen or Pikeman + a Double Swordsman, or │ │ 2-3 Double Swordsmen ┼─ ─┤ ├─ ─┼ │ A5 │ Enemies: 5 Swordsmen │ │ ├─ ─┤ ┬─ ─┼─ │ B5 └┐ Enemies: 1 Ninja + 1 Pikeman │ │ Items: Possible key chest └──────┘ ┼ ┴ ┼ └─┐D-E5│ Enemies: 2-3 Swordsmen or Pikemen ░░└─┐ │ Special features: Two north exits ░░░░├ ┤ ┼─ ─┤ │ G5 │ Enemies: 1-3 Swordsmen or Pikemen │ │ ├─ ─┼ ├─ ─┼ │ I5 Enemies: 4 Swordsmen or 1 Double Swordsman │ ┼─ ─┼ ┼───┘ ┼ J5 │ Enemies: 4 Swordsmen or 1-2 Double Swordsman │ ┼─ ─┤ ├─ ─┼ │ A6 Enemies: 5 Swordsmen or 1-3 Double Swordsman or 2-4 Pikemen │ ├─ ─┼ ┼──────┼ B6 _ Enemies: 3 Double Swordsmen Special features: Two west exits, both leading to C6 ┼┬─ ─┼ ┼ │ ┼ ____| Enemies: None C6 Special features: Two north exits, both leading to C7, and two east ┼──────┼ exits, both leading to B6 ┼──────┬ D6 │ Enemies: 2 Ninja │ ┼─ ─┴ ┬─ ────┼ │ E6 Enemies: 1 Double Swordsman │ Special features: A secret exit to the north. You can move around a ┴─ ─┼ post and go off the normal map. You come to a special area with an information box that gives you unhelpful advice. ┼─ ─┼ F6 │ Enemies: Enemies: 2 Swordsmen or 2 Pikemen │ ┼──────┼ ┼─ ─┤ │ G6 │ Enemies: 4 Pikemen │ │ Strategy: Sometimes looking into the future doesn't warn you ┼─ ─┤ ├─ ─┤ │ I6 │ Enemies: 4 Pikemen │ │ ├─ ─┼ ├─ ─┤ ┘ K6 │ Enemies: 3-4 Pikemen or 2 Blocking Swordsmen │ ┼──────┘ ┌──────┬ │? A7 Enemies: 1-2 Swordsmen + 1 Ninja │ Items: An information box ├─ ─┼ ┬──────┼ B7 Enemies: 3 Pikemen or 2 Ninja ┼──────┼ ┼ ┼ C7 ┌ Enemies: 3 Pikemen or 2-3 Blocking Swordsmen │ Special Features: Two south exits to C6 ┼ │ ┼ ┼════┤ ├ ┌────┴─┘ Enemies: 1 Blocking Swordsman │░░D7░░░ Special Features: A castle entrance door. Key required ┼──────┬ ┼─ ─┼ │ F7 │ Enemies: 2 Swordsmen or 2 Pikemen │ │ ┼─ ─┼ ┼─ ─┼ │ G7 │ Enemies: 1-3 Swordsmen or Pikemen or Blocking Swordsmen │ │ ┼─ ─┤ ┼──────┼ │? I7 │ Enemies: 1 Ninja │ │ Special Features: An information box ├─ ─┤ ┼─ ─┤ │ K7 │ Enemies: 3 Pikemen │ │ ├─ ─┤ ┌──────┐ │? C8 │ Enemies: 1 Ninja + 2 Blocking Swordsmen │ │ Special Features: An information box ┼ ┼ ┌──────┬ ║ D8 Enemies: None ║ Special Features: A castle entrance door. Key required ├──────┼ ┬──────┼ ? E8 Enemies: 2 Blocking Swordsmen Special Features: An information box ├──────┼ ┼─ ─┼ F8 Enemies: 2 Swordsmen or 1-2 Blocking Swordsmen ┼─ ─┼ ┼──────┬ G8 Enemies: 2-4 Pikemen or 1-2 Blocking Swordsmen ┼─ ─┼ ┬──────┬ H8 Enemies: 1 Blocking Swordsmen + 1 Ninja ┼──────┼ ┬──────┬ I8 Enemies: 2 Swordsmen ┼──────┼ ┬──────┬ J8 Enemies: 3 Swordsmen ┼──────┼ ┬──────┐ K8 │ Enemies: 1 Ninja + 4 Swordsmen │ Special Features: A possible key chest ┼─ ─┤ ├─ ─┤ │ F9 │ Enemies: 4 Pikemen or 2 Blocking Swordsmen │ │ ┼─ ─┼ ┌──────┐ │ F10 │ Enemies: 2 Blocking Swordsmen + 1 Ninja │ │ ├─ ─┤ =============================================================================== VI. Strategy =============================================================================== Strategy -------- Spoiler Alert: You must find the castle key that has randomly spawned in one of eight locations. To help finding the key, there are a number of information boxes that will tell you which direction the key is located. Once you have the key, you can enter the castle through one of two doors. You then proceed through the castle until you encounter the king. Do that without dying, and you win. Your score is based on the number of moves it took you to get there. =============================================================================== VII. Castle Map =============================================================================== You aren't going to get lost in this castle. 1 2 3 4 5 6 7 8 9 ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ ░░┌────┬────┬────┬────┬────┬────┬────┬────┬────┐░░ ░░ │░░ ░░└────┴────┴────┴────┴────┴────┴────┴────┴────┘░░ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ Room 1 You enter the castle to a room with four columns Enemies: 3 Pikemen or 2 Swordsmen Room 2 Enemies: 4 Double Swordsmen Strategy: Isolate them, pick off the closest first. Plan your attack moves so you are moving from the inside of the crowd out, so the remaining enemies are left behind you and can't catch up to you with their response. Room 3 2 Demons Strategy: All demons must be defeated for the next exit to open. Remember that demons come back to life if you move without killing one, so time your movements so your last kill leaves you on a row that leads to the exit. Room 4 Enemies: 3 Demons Room 5 Enemies: 4 Demons Room 6 Enemies: 4 Swordsmen, but they move while you are planning moves, not after. You can draw them to you and complete your attack, but be careful because if you draw them all the way to you, they can attack before you execute your move. Room 7 Enemies: The King Room 8 A walkway Room 9 A gate overlooking water. You get transported back to the beginning and the game starts over. =============================================================================== VIII. Information =============================================================================== Contact Information ------------------- Have any comments, questions, suggestions, complaints, contributions, praise, constructive criticism, or anything else about this FAQ (or any of my others?) Please contact me via one of the following, and I'll get back to you as soon as I can. All questions asked that have already been answered in the guide will be ignored: Mastodon: @kylerimkus@xoxo.zone =============================================================================== The latest version of this document can always be found at: https://kylerimk.us/zipper -EOF-